If you don't go to sea, you are out of the game!
Only 512 domestic game licenses were reviewed in 2022, a number that was 9,368 in 2018, but downsizing by 95% year-on-year.
The domestic hand game which in a sluggish peace has accelerated the pace of developers attacking overseas markets. For many domestic developers, going overseas is no longer in the exploratory stage, but should be an routine.
In February 2023, about 40 Chinese manufacturers were shortlisted in the global hand tour publishers revenue list TOP100, totaling 1.85 billion U.S. dollars accounted for as much as 38.1%, which can prove that domestic games are always in the lead of the global games industry.
Undoubtedly, the path of going to sea is passable! But how can we go even farther?
An unprecedented scale of the event, may be possible to help you open the new roadmap.
ChinaJoy 2023 will be held in Shanghai New International Expo Center from July 28th to July 31st, focusing on the "overseas and globalization of the game industry".
As a global intelligent marketing and commercialization platform, NetMarvel, with its strong overseas traffic operation strength and marketing service system that combines product and effect, has attracted much attention from the industry and will be a grand exhibitor at the event!
"User growth bottleneck" is a clichéd problem in the overseas track, and the solution is nothing but "buying volume for User Acquisition", but what NetMarvel can do is to "use professional approaches to let advertisers buy the volume they want!
Perhaps you will ask:
"How to accurately focus on target users in SLG, MMO, casual and other niche tracks?"
"What kind of preliminary research needs to be done to reach?"
"What's the difference between buying volume to be placed before, during and after the product goes overseas and buying volume overseas or in the domestic market?"
"What are the reference directions and problems we need to avoid when placing in priority overseas markets such as the United States, Japan, Korea, and Southeast Asia?"
NetMarvel sincerely invites every significant advertiser and developer to bring your questions to our booth. We are looking forward to meeting you all~!
NetMarvel reaches 1 billion+ monthly active users and 10w+ mobile apps globally, with a traffic pool covering 230+ countries and regions such as Europe, America, Southeast Asia, Hong Kong and Taiwan, Japan, Korea and Brazil. Facing the preferences of players in different markets, NetMarvel develops personalized and localized placement solutions for advertisers, quickly locates handheld game seed users, and helps handheld games go farther overseas.